Just a list of cards within the game sorted by set availability!
This page only shows the highest rarity version of the card,
however it will state whether or not the set has lower rarities.

How To Get Cards:

Excerpt from the Master Guide

Gacha kills
  • What most people call "scouting"
  • Scouting is a way to get new cards to build your teams via RNG.
  • IDOLiSH7 is different from other games as it includes all of the main cast for sets.
    • We do have missing cards and groups though...
  • It takes 10 Stellar Stones to scout once and 100 Stellar Stones to scout 10+1 cards at one time.
    • When Discount happens the cost is cut in half (5 Stellar Stones for one scout and 50 to scout 10+1)


  • When there's an event going on, this is where the cards go, replacing the Regular Gacha.
  • Include the same cards that of the Regular Gacha
  • Includes cards that follow a specific theme(sets) which usually have Gacha rate up for those cards only.
  • Normally sets are released in groups with all groups having a discount for one solo pull of 5 Stellar Stones while the last group has a discount for one 10+1 pull of 50 stellar stones.
  • Most Limited sets come back in a form of Scout Catalog or Revival.
    • Except Ichiban Kuji sets. They're special in the way that they are solely limited, they only come back in the form of a Paid Gacha.

  • Gacha Rates
    • Via Stellar Stones
      • SSR > 5%
      • SR > 15%
      • R > 80%
    • Via Gacha Tickets
      • SSR > 20%
      • SR > 80%

Regular Gacha

  • When there's nothing going on, this is the normal scouting pool.
  • Permanent cards go here, limited do not.

  • Gacha Rates
    • Via Stellar Stones
      • SSR > 5%
      • SR > 15%
      • R > 80%
    • Via Gacha Tickets
      • SSR > 20%
      • SR > 80%


  • Only N and R cards are included.
  • You're able to do one free roll every day.
  • It takes 100 Friend Points to solo, and it takes 1000 Friend Points to do a 10 scout.

Note: There is no difference in rarity rates whether you scout once or 10x in the scout. There are also no rarity guarantees either.


A special Birthday Audition pool is opened which features the month's birthday character's cards only. Cards from certain previous sets are returned to this special audition pool.

  • Gacha Rates
    • Via Stellar Stones
      • SSR > 8%
      • SR > 42%
      • R > 50%
    • Via Gacha Tickets
      • SSR > 20%
      • SR > 80%


  • Includes past limited sets.
  • Do not happen often, only happens on special occasions.
    • New Year's (around there)
    • Game Anniversary (August 20th)

  • Gacha Rates
    • Via Stellar Stones
      • SSR > 20%
      • SR > 80%

Scout Catalog

The feature is accessible through the Audition tab, to the left of the Rare Audition. You will see a pudding floating around to the left, which shows you the amount of SP you have. (as shown above)

There are two ways to obtain Scout Points (SP):

  1. Scout any card in the Rare Audition. No matter what you get (R, SR, or SSR) you will obtain 10 SP for each card you scout in the Rare Audition. A solo scout will reward you with 10 SP, while a 10+1 scout will award you with 110 SP!
    • Pickup SSRs would be 17 full 10+1 scouts which gives 1870 SP (11∗10=110∗17=1870)
    • Non pickup SSRs would be 19 full 10+1 scouts which gives 2090 SP (11∗10=110∗19=2090 )
  2. Selling SSRs. Each SSR you sell will award you with 1 SP. However, if the card is at its max level, you will get 5 SP instead of 1! If you sold a UR, you would get 15 SP, but if you max level it you'll get 30 SP (This is only by selling! Not practicing!)

Scout Catalog Navigation

The catalogue will show you the cards currently available for “Pick Up”. Pick Up is a feature that discounts the amount of SP needed to exchange for a card. In this image Yamato and Mitsuki's Order Please cards are available for Pick Up with 1800 SP rather than the usual 2000 SP.

Pick Up is only available for a certain amount of days. You can find the remaining days reported in “Availability”. In this case, these two cards are only available for Pick Up for 2 more days. After the two days are over, a new set of cards will be available for Pick Up. Don’t worry if you couldn’t get the previous cards; they will be available in the regular catalogue even after the Pick Up period is over, but the cost will be reverted to the regular SP needed to exchange.

Remaining tell you the amount of times you will be able to exchange for a card. For Order Please Yamato, you can only exchange SP for this card twice, and after that it no longer becomes available.

  • Point A: If you exchange for a card once, it'll be temporarily locked even though you still have exchanges left. You have to wait untill the 4:00 (JST) to be able to exchange for another (Pudding don't apply.)

The Monthly List shows the entire pool of cards available to scout:


The list will show you what's currently in the Scout Catalogue + the SP needed for exchange, as well as the cards that are available for Pick Up. You can filter by character or by skill if needed, and each card has a limit to how many times it can be scouted and when it is available.



“Next Pick Up Announcement” (found at the top of the page) with Banri on it shows the next week’s Pick Up cards! Cards available for Pick Up are always available for a certain amount of time, and once that time period is over a new set of cards will be available! Banri’s announcement will show you the cards that will be added to Pick Up.


The “History” button to the right of Banri’s announcement banner shows you your history of when you scouted a certain card from the Catalogue, also with the amount of SP you exchanged for it. It’s a helpful log to have just in case! Helpful to get your account back if you lose it.


How to get a Card out of the Scout Catalog

Picked a card you want? Cool! Press the scout button or just tap it in Full Catalogue mode and it'll take you to this screen!

  • If you press the button under the card it'll take you to its base stats
  • If you press the blue button it'll take you back.
  • The pink button is to accept the card.


This screen is just another confirmation saying this is the amount of SP you're losing, what you have left after the exchange and the card you're getting do you really want it?

  • Press the blue button if you want to rethink your decision
  • Press the pink button if you actually want it


The exchange is complete! If you want another copy of the card, you have to wait untill 4:00 (JST) to get another. Puddings don't count to this wait.

Cards Crash Course:

Excerpt from the Master Guide

This is what you'll see when you press the Member button.
  • This is your main team, or what you set as your main team.
  • This team is what your friend see when they look at your profile, as shown earlier in the Friends section of the guide.
  • The center card of this team is what people will use as their assist card when they enter lives.
  • It's also the card that'll appear on your home screen if you don't have anything specific set.


  • Select Members will let you manually change your card of your teams. You can also tap the card icon to change the card.
  • Auto Select Members will automatically select your five strongest; Shout, Beat, and Melody cards stat wise.
  • Delete Team will, well, delete that team; it takes off all of the current cards on that team to allow you to replace with new cards. Please note that it won't allow you to delete that team if its your main team.
  • The big pink button in top right corner is what indicates if it's your main team or not. You can change it by going to a different team and pressing it.
  • Change team name will allow you to change the name of that team. There's a 15 character limit tho.
  • The five dots and the the arrow of to the side will switch you to a different team. You're only allowed to have five teams and you cannot expand that number.
    • Most go with the; Main, Training, Shout, Beat, Melody format with teams.


  • Can you have 2 cards of the same character in your team / Can I have a full team of one card?
    • Yes you can!

  • When you press the Practicing button, it'll take you to a list of all of your cards. Pick the card you want to level up.
  • Once you pick a card you want to level up pick the cards you want to use to "feed" you main card by pressing any of the plus signs. You're only able to use ten cards per "feed", anymore than that the game will stop you.
    • If you use a duplicate of that card, it will increase the appeal skill.
  • Anyways, Press the pink button to re-pick your choices or press the blue button to confirm your choices.
  • If you look above your card you want to feed you'll see how much exp it'll take to level it up or if it levels up on Base Success.
  • Press the pink button in the middle and you card will be leveled up!
  • Oh, by the way this uses gold so you better have a bunch of that.
  • Your card has been leveled up!
    • Most of the time you'll get "Base Success" which is normal. But occasionally you'll get a "Great Success" or a "Brilliant Success" which raises amount of exp you earn. "Great Success" will give 1.5 times more than base and "Brilliant Success" will give 2.0 times more than base.

I just played an event and got a whole bunch of pudding cards!! what are they for?
Their main purpose are to serve as EXP cards; aka Max Leveling™ really fast. The SSR King Pudding, if feed, will increase the appeal skill.

Idolizing / Upgrading

You're able to change rarity of your card by upgrading it! Here are the current rarities from weakest to strongest.

Normal (N) → Rare (R) → Star Rare (SR) → Super Star Rare (SSR) → Ultra Rare (UR)

Here are the requirements to upgrading a card

  • At least one exact duplicate of said card (doesn't need to be same level)
  • 10,000 Gold

Please keep in mind that not all cards can be upgraded to SSR or UR for that matter!

Tip: It’s best that if you're able to, idolize your card when they're both at level 1 with no special training done to any of them (unless we're talking about URs here), as they'll go back to level 1 and all shiny new.

  • When you press the upgrade button, it'll take you to a list of all of your cards. Pick the card you want to upgrade.
  • Pick your other duplicate card
    • If your other duplicate card is in Favorite Lock mode, unlock it otherwise you won't be able to upgrade it.
  • Press the pink button
  • Congratulations~ you now have upgraded your card to a higher rarity.
How to Idolize SSRs to URs

IDOLiSH7's URs are a slightly different than other games. Well, the main difference is that you cannot get them through normal means. I mean, you are able to scout URs via Scouting, however they are not in the permanent pool of cards and only appear during special occasions, the WiSH VOYAGE set is an example of this. Instead you must focus on the highest rarity you can scout, SSRs.

URs can be idolized from two copies of SSRs. Unlike the regular method of idolizing, idolizing SSRs into URs have more requirements:

  • You must have two copies of the SSR card
  • At least one card need to be fully special trained
  • You must obtain 50 Attribute Hearts (explained below) that matches the attribute of your SSR
  • You must obtain Idol Hearts (explained below). 7 Idol Hearts are needed to awaken.
  • 20,000 Gold


First off, your initial card (aka your first copy) needs to be fully special trained. All slots of your card must be filled up completely. If you don’t know how many tokens it takes to fully train an SSR:

  • R-based SSRs (An Ordinary Day, Ainana Police, etc.) = 6 bronze tokens
  • SR-based SSRs (Summer Memories, Work, etc.) = 18 bronze tokens, 12 silver tokens
  • Pure SSRs (Outdoor Fes, Indoor Fes, etc.) = 45 bronze tokens, 27 silver tokens, 18 gold tokens

Note that your initial copy does not have to be at max level. The level doesn’t matter at all actually.


Your second copy does not have to be fully trained nor does it have to be at max level. However, your second copy like normal, must not be in a team, and it must not be locked. If you don’t have a second copy, you will either have to spend SP for it (during Pick-Up, the cost is 1800 SP; if not, the cost is 2000 SP) or get lucky when you scout in the Rare Audition with rate ups.



In this example, Sogo Osaka (Outdoor Festival) is a Beat card, so one must collect 50 Beat Hearts to idolize him and 7 Idol hearts.

Having a fully trained initial card + a second copy of the same SSR will allow you to idolize, but not before you obtain the necessary “hearts”.

“Attribute Hearts” are exactly what they sound: heart-like jewels that have to match with the attribute of your card. They are similar to the “souls” in special training.

  • Shout Heart: ShoutHeart
  • Beat Heart: BeatHeart
  • Melody Heart: MelodyHeart

“Idol Hearts” are the other item needed to idolize an SSR. Idol Hearts can be used for any idol and are not character specific. However, they are much rarer compared to the Attribute Hearts. 7 Idol Hearts are needed to idolize an SSR.

  • Idol Hearts: Idol Heart

Currently the only way to obtain Attribute and Idol Hearts is to play in events via a point reward or a ranking reward.


There are a limited amount of cards that can be idolized into URs so far. It’s likely that they will slowly add in more idolizable cards in the future.

These are the cards that can be idolized into URs as of January 11, 2018:

Once you idolize your cards into a UR, the home screen will change into a set background exclusive to that UR. There will also be nice sparkles on the UR icon when it appears in your member list or on your friend list!

Special Training

Once you unlock chapter 8 in the main story, not only can you start playing the daily lessons but you can start special training your cards! This means that you can essentially train your card’s main attribute stat past its level 60 max!

For example, Sogo Osaka (Outdoor Festival) has a max Beat stat of 4,723 at level 60. However, with special training you can add 1,800 to that Beat attribute and actually raise it to 6,523!

However, how much you’re able to special train a card depends on its BASE RARITY.

  • Cards with an R base (i.e. i7 Academy/i7 Police) only have three slots
    • 6 bronze tokens
  • Cards with an SR bases (i.e. Summer/End of Year Live), have six slots
    • 18 bronze tokens, 12 silver tokens
  • Pure SSRs (like White Day) have the full nine slots.
    • 45 bronze tokens, 27 silver tokens, 18 gold tokens
How to obtain Souls and Tokens

You can get these a few ways;

  • The main way is to do it via Daily Lessons button found on the home screen.
  • You can also get it in events as point rewards, clearing prizes and ranking rewards.

For this guide, we'll be using daily lessons as that is open at all times. Here is The schedule for daily lessons:

Monday - Friend Lessons

  • Increased Friend Points

Tuesday - Shout Lessons

  • Increased chances of getting Shout attribute souls

Wednesday - Melody Lessons

  • Increased chances of getting Melody attribute souls

Thursday - Beat Lessons

  • Increased chances of getting Beat attribute souls

Friday - Stamina Lessons

  • Increased EXP earned

Saturday - Gold Lessons

  • Increased Gold drop

Sunday - Special Lessons

  • You can choose which of the 6 lessons you want to carry out on the yellow bar on top, to try and get the items you want. They are in the same order as the days which means the first one you see is for Friend Lessons and so on

I’ve bolded the ones you need to remember for special training! This is because not only do attribute souls drop but character tokens too! Character tokens are slightly different as they have the music symbol of that character on them. The information for everyone's music symbols are found on their specific character pages!

You will only earn tokens for the character you have as your center!! Meaning that if you play a song with a team (any team, it does not have to be your main team) that has a Sougo center then you will have a chance to earn ONLY mezzo forte (mf) tokens. The types of tokens are dependent on the difficulty level for the song you play:

  • Easy/Normal: Bronze tokens
  • Hard: Silver and Bronze tokens
  • Expert: Gold, Silver, and Bronze tokens


Like so! Sadly, character tokens are not always guaranteed. There’s been a lot of theories, speculations, and jinxes about how to increase the drop rate of the character tokens but so far nothing has been confirmed and everything is all lucked based.

How to Special Train Your Cards
  • Press the green button on the member page
  • Pick the card you want to special train
  • Make sure you meet the requirements for at least one level
  • Press the pink button
  • Congratulations you have successfully special trained a card by one level!
  • If you fully special train a card, the border will change as shown above!
Card List / Selling Cards

If you press the Card List button, you'll be able to look at a list of all the cards you currently own. BUT there is more! You can also sell cards here! Here's how!

  • At the bottom right corner you'll see a blue box with お別れ on it. Press it!
  • Now pick the cards you want to sell, you can cancel this process anytime by pressing the 解除 pink button.
  • Above the pink button you'll see the amount of Gold you earn by selling.
  • You're only allowed to sell 20 at a time.
  • If you sell an SSR you'll get 1 Scout Point, but if you sell and SSR at Max Leveled (not special trained, max level) you'll earn 5 Scout points.
  • If you sell a UR you'll get 10 Scout Point, but if you sell and UR at Max Leveled (not special trained, max level) you'll earn 30 Scout points.
  • Once you're done picking your cards, press 決定, the blue button and it'll take you to confirmation screen of the cards you're going to sell. Press the pink button if you want to actually sell or press the blue button if you want to rethink your decision.
  • Congratulations! You have successfully sold some cards and now you have more space!
Waiting Room

In Version 3.2.0 Update, i7 introduced the Waiting Room! The waiting room allows you to remove cards from your actual card list without deleting them. It's essentially a storage for cards.

Waiting Room 01

Like with selling cards, just go to the Overview of your card list, press the orange button, and select cards to send to the Waiting Room. You have 200 spaces to start, and can get more via the Shop tab. Three stellar stones for three space.

Waiting Room 02

Sending cards from the Waiting Room back to your main list functions the same way.

Cards in the Waiting Room cannot be:

  • Put into a Unit
  • Practiced
  • Awakened
  • Special Trained
  • Locked
  • Set to the Home Screen

Cards already in a unit or already locked also cannot be moved to the Waiting Room.

Rabbit Notebook

The Rabbit Notebook (Rabbit Note for short) is a feature introduced in Version 3.0.0 that allows players to directly increase the stats of individual characters.

Rabbit Notebook 01

Once inside the note, you can choose which character you want to train. The entry indicates how many status-increasing nodes you’ve managed to unlock, as well as whether or not you’ve acquired the character-specific home background yet. Once you’ve decided on a character, select the “Start Lesson” button to be brought to the individual character’s notebook entry.
Rabbit Notebook 02

Each Notebook entry gives you an overview of the full Lesson, including what stat boosts or extra items are available. You should be able to tell at a glance what each node gives you. Rabbit Note launched with only Lesson 01 available, so scrolling to the end of the Lesson shows a “Coming Soon” leading into a Lesson 02, meaning Rabbit Note will be updated with new nodes periodically. Once more Lessons are added, you’ll be able to easily check the boosts each Lesson offered individually by checking the (i) at the top of the screen, as the numbers shown at the top are the total across all Lessons.

Rabbit Notebook 03

Selecting a node you’ve already unlocked will show you a screen with a Kinako Stamp, but selecting a node you HAVEN’T unlocked will get you the above. From left to right, we have what the node does, what items you need to unlock it, and the button to go through with unlocking it. As you can see here, one of these items is written in red and is greyed out–I don’t have enough silver Double Sharp tokens to unlock this node, so the unlock button is also slightly faded.

Nodes that require event-acquired items, like the training shoes, or SP can only be unlocked with items. However, the more standard nodes that only require tokens can ALSO be unlocked with Stellar Stones. In that case, the bottom of the screen will instead look like this:

Rabbit Notebook 04

As you can see, there’s an extra button to the right. The number indicates how many stones are necessary to unlock that node.

As long as you’ve unlocked at least one node in the note, and that character is in any position on your team, you can check which stats have been boosted by selecting the blue (i) next to your team’s stats; you can see it already active in the first screenshot in this post. Pressing it for that team gives you this:

Rabbit Notebook 05

As you can see, Riku’s bonus only counts once. Having multiple cards of the same character in your team does not affect the bonus! Each character only counts once. If you train more than one character, however, it’s possible to have every member of your team contribute a bonus.

Rabbit Notebook 06

And that’s the basics of using Rabbit Notebook! Go forth and train your best boys.


Card Interface

This is the standard card info image, which you can reach by selecting cards from your card list.



All cards can fall under one of these three attributes. These are represented with a color and a symbol. The attributes are Shout (red), Beat (green), and Melody (blue). The symbols are pictured below.

Shout (icon)Beat (icon)Melody (icon)

and are found in the top left of every card. They play a surprisingly important role in making your cards stronger, particularly for leveling up and for special training. What the attributes mean in this regard will be explained more in the appropriate sections below.


IDOLiSH7 has 5 rarities. In general order from weakest to strongest, they are:

Normal (N) → Rare (R) → Star Rare (SR) → Super Star Rare (SSR) → Ultra Rare (UR)

IDOLiSH7 allows cards to Awaken from one rarity into the next. To do this, look at the Idolizing/Upgrading part of this guide. The rarity of the card also determines various aspects relating to level and training, which will be detailed below.

Trust (commonly called Affection)

Cards naturally gather affection (heart points) every time you use them in a live. The center will receive 2 points for every live completed, while the other cards will receive 1. Affection doesn’t do anything to affect the stats; rather, raising affection allows you to unlock Rabbit Chats, which function as text messages between you (the manager) and the idol for that card. These chats usually deal with the scenario or background of the card, and also offer a lot of insight to the character and their relationship with others outside of the realm of the main story. A card with a heart completely filled reading MAX means that card’s affection has reached 100%, but you will otherwise see the % affection gathered and the heart slowly fill up from empty.

Rabbit Chats / Rabbit TV

Selecting the smartphone will bring you to the Rabbit Chat screen


A fully visible chat means it’s been unlocked; the green marker on the right side indicates the chat has been unread. Any chats that are greyed out mean they haven’t been unlocked. The numbers on the right side indicate what is necessary to unlock them.

  • Unlocked at 5% affection
  • Unlocked at 20% affection
  • Unlocked at 40% affection
  • Unlocked at 80% affection
  • Unlocked at both 100% affection and Level 55

While some special cards (like novel/CD/manga extras, recent event rewards) and the Cadets have slightly different rules, most IDOLiSH7, TRIGGER, and Re:vale SSRs gotten from the gacha or Awakened from lower rarities have 5 chats and follow the above unlocking conditions.

If you select the smartphone again, you will be brought back to the card info screen.


All cards (obviously) start at Level 1, but the Max Level is determined by the card’s rarity.

  • N: 30
  • R: 40
  • SR: 50
  • SSR: 60
  • UR: 70

The easiest way to strengthen your cards is by increasing the level. Gathering experience points to level your cards can be done in two ways.

  • The first is to simply put your card in a live. Cards acquire a fixed number of experience points per live based on the difficulty and your score grade.
  • The second is by Practicing your cards away, which requires extra cards you don’t need, and the gold necessary to feed them. You can use regular cards, or the special experience fodder King Pudding cards for this.

    There is a little more to Practicing than just feeding cards, however: the attribute of your cards determines how much experience you get. Unless your goal is to get one specific card to max level as quickly as possible, be careful in how you choose your cards to Practice! Cards of the same attribute give 50% more experience than a card of the same level but a different attribute. For example, for Riku above, a level 24 Beat SSR will give 1770 experience, but a level 24 Shout SSR will give 2655 experience.
Special Training

The bane of most players’ existence, but hands down the most important way to strengthen your cards. All of the basics of special training have already been earlier in the guide so take a look at that.

A few separate notes that may help with special training:

  • Special training only increases the stat matching your card’s attribute. So putting a Shout card through special training will only increase the Shout stat of the card.
  • If you want character tokens, you can do lessons on any of the attribute days. Even if you use a Shout center on Beat Lesson Day, your character tokens will still drop.
  • If you want attribute tokens, you must do lessons during the appropriate lesson day. Even if you have a Shout center on Beat Lesson Day, only Beat attribute tokens will drop.
  • For the highest stats, you’re probably better off training pure SSR cards, because they have more training slots.
  • Most cards increase by 200 points in their matching attribute for every special training slot filled. URs increase by 250 points.
  • Special training requires gold. If you don’t have enough, you cannot special train.

As you train a card, the slots in this area will fill up. Slots that are filled with the attribute symbol have been trained; slots that look liked greyed over attribute symbols can still be trained, while completely blank spots, found only on cards with a base rarity lower than SSR and on select special cards that can’t be trained at all, indicate you cannot train those slots at all.


All cards N through SSR use their attribute tokens plus their character tokens in special training. UR cards, however, use another item (Idol Souls) that are only given out in events.


10 of them are required for each special training slot in addition to the usual number of other tokens. Since URs have 6 slots, this means that to fully special train a UR, you need

  • Attribute Souls: 54 1* Souls, 30 2* Souls, 6 3* Souls
  • Character Tokens: 30 Bronze Tokens, 19 Silver Tokens, 12 Gold Tokens
  • Idol Souls: 60 Idol Souls
Card Stats

These numbers are used to help build teams, and are especially important during Score Attack Events (when ranking is based on cumulative high score). Though a card can only be one attribute, the stats are spread out through all three attributes. The stat matching the attribute of the card is usually the strongest without special training, and definitely will be the strongest with special training.

These stats are additive, so to figure out the stats of your team all you need to do is add all the Shout stats, all the Beat stats, and all the Melody stats to get your three numbers. As attributes change in lives (indicated via the background changing colors), the game will switch to using the appropriate attribute stat to calculate your score (using some kind of magic math formula nobody’s figured out yet).


This message shows up on certain cards only during events. If a gacha and event happen at the same time, odds are the cards added to the gacha will be helpful in some way during the event. This most often happens during points events, wherein ranking is decided by how many points you can get through grinding songs over and over. The RESTART POiNTER cards were added to the gacha in tandem with the “RESTART POiNTER ~Let’s See a New Dream Together~” event; as a result, each RESPO card added a 20% boost to the points earned, as seen here. Cards with Efficacy always have the details written here, and you can assume that they will give a XX% boost to the event type (either score or points).


Center Skills

Center Skills have a chance of activating at the beginning of each live. As the title implies, only the center of your team (plus your friend) will have a chance at activating these skills, so it’s important to place the card with the strongest Center Skill at the center of your team.

Center Skills all focus on giving a boost to the matching attribute of your center card. Putting a Shout card in the center will give you a chance to give a boost to your Shout stats, and only your Shout stats. The various skills were introduced in waves, but the important things to look for are the percent and the scale word.

The percent indicates the chance it has of activating. If your center flashes on your screen before the notes start streaming, congrats! Your Center Skill has activated.

If you want to find out the center skill of your card, you can be find it on that card's page!

Appeal Skills

Appeal Skills activate periodically throughout the live; this is what’s happening when the cards flash on the upper side of screen. They come in four broad categories:

  • Lockers
    • Lockers are cards that, for a fixed period of time, change certain notes to Perfect. These cards affect the scoring in two ways. The initial group of Lockers increased BAD to Perfect (blue timer during lives), while the Perfection Gimmick set introduced a new group that increased MISS to Perfect (magenta timer during lives).
  • Score Up
    • Score Up cards increase your base score for one tap after certain conditions are met. The score will go up in the next available note to tap, and only on that note.
  • Guard
    • One of the new skills, these have a chance of activating at the beginning of a live and give you a fixed number of chances to turn MISS into GOOD/Perfect.
  • Exchange
    • Another set of new skills. Exchange cards come in two varieties. The first variety increases the judgement area in exchange for decreasing your score; the second predictably decreases the judgement area in exchange for increasing your score.

All of these appeal skills have skill levels, which change based on rarity. R and lower cards have no skill; SR cards can go to level 3; SSR to level 4; and UR to level 5. These levels can be increased by:

  • Awakening a card. The skill level of any card above SR that’s then Awakened automatically puts the resulting card at Skill Level 2.
  • Practicing identical cards. They give a fixed amount of experience based on the card’s rarity.
  • Using the special Skill Strengthening King Pudding, which is given out as part of the ranking awards during an event.
Fave Lock

This is simply a button that lets you lock cards so that you don’t accidentally Practice them, sell them, or otherwise get rid of them. As viewed from this screen, a card that is locked will have a pink button, with the lock closed; an unlocked card will show a blue button with an open lock.


Other Card Views

There are plenty of other places and ways to see your cards, and they all have various bits of information as well

The Card Gallery
The Card Gallery at a glance allows you to see all the cards in the game. If the cards are vibrant, that means you personally own them now or have owned them at some point. However, cards that seem slightly greyed are ones you don’t own that you added to the gallery via choosing a friend during a live that had that card as their center. A blank slot means you haven’t found a way to put that image in the gallery yet.
Card Gallery

By choosing a card from the card gallery, you get a similar screen to the one you get by going to your card collection.
Card Gallery01

All cards in the card gallery default to showing their base stats at Level 1. However, if you have a card completely leveled up and completely trained, you can press the 切り替え (switch) button to then show the card’s max stats.
Card Gallery02

This option is only available on cards you have previously maxed out; the button is otherwise greyed out.
Card Gallery03

Main Team Select

When you go to your members tab, you see your Main Unit first.

You’re also given some basic information about your cards on this screen:
  • Card Level
  • Card Attribute (the colored banner)
  • Card Rarity
  • Efficacy (the flashing star)
Small Card View
Card List

When you go into your card collection, you’ll see these smaller cards. From this screen, you can see:
  • Card Level
  • Card Attribute (the colored border)
  • Card Rarity
  • Efficacy (the flashing star)
  • Fave Lock (the heart in the lower left corner)
  • Unread Rabbit Chats (the smartphone balloon)
  • Current Unit Member (the pink banner)

When in your card collection, every card in all of your units will have the pink banner. If you’re trying to change out a card for one of your specific units and go into the card select screen, only the cards in the unit you are currently editing will have the banner.


These are also the versions of the cards you can see when you go to look at your sub units. In this view, only the Attribute, Level, Rarity, Efficacy, and Fave Lock are visible.

Explanations to the Different Types of Cards:

  • Always available to scout
  • Always in revival and birthday auditions

Permanent cards are exactly what they sound like: they are permanently added into the auditions and can be scouted at any given time! Since they are always in the rare auditions, permanent cards also appear in all revival and birthday scouts!

  • Not available normally
  • All are available in revival auditions
  • They do appear in birthday auditions (circumstances explained below)

Limited cards are also exactly what they sound like: they are limited sets added into the game and taken out as soon as their scouting period is over. There are much more limited sets than permanent ones (unfortunately) but the one thing they have in common is that they will always reappear eventually. In revival scouts, every limited set released so far will be in the pool! The only downside is that they won’t be separated like during their initial campaigns so every single set (including permanent cards) are mixed together, so there is a lower chance of getting a specific card.

Limited sets do appear in birthday auditions, but not every set does. In IDOLiSH7 birthday scouts, all limited sets will appear as long as they were released before December of the previous year (ie. in 2017, sets from Dec 2016 did not appear in I7 pools). It is confusing and we don’t know why they’re not added, but it tends to be like this. More cards eventually get added in TRIGGER and Re:vale birthday auditions.

Ichiban Kuji sets and birthday cards can be considered limited, but you’ll see why they’re more special if you keep reading below.

  • Not available normally
  • Not available in revival auditions
  • Only available in birthday auditions

Birthday cards are special and unique in the sense that they only appear for a few days and then disappear until the next year. These cards are the focus of the birthday auditions they appear in and thus appear at a higher rate than other cards. They do not appear in revival auditions.

Birthday cards only appear once a year for around five days, so while they are not particularly strong they are very rare and limited. They come back the next year in the Scout Catalogue, so if you’re aiming for a certain birthday card it might be beneficial to save up on SP early.

All birthday cards appear as SRs and you must gather two to idolize them into SSRs. The only exception to this is the 2017 Banri Ogami SSR.

Ichiban Kuji
  • Not available normally
  • Only available in special revival auditions
  • Not available in birthday auditions

Ichiban Kuji (in short, Ichikuji) cards are also very, very special. Ichikuji cards are collaborations with the real life Ichiban Kuji sets that get sold in Japan. As a result, both the Ichikuji cards and the real life Ichikuji merchandise are meant to run around the same time. Because of this, it is known that Ichikuji sets usually are not offered again.

These sets do not appear in birthday auditions at all and originally they did not appear in revival auditions, but recently the game has changed that. Ichikuji cards have appeared in special revival auditions that require paid stellar stones. Like limited cards, the chances of getting the certain card you want is lower and won’t be offered in the Scout Catalogue.

  • Not available normally
  • Not available in birthday auditions
  • Special

Collaborations are well, cards that the series has collabs with. As of the current moment, (April 1, 2018) no past collabs have come back in any shape or form. So, it's most likely a break it or make it kinda deal. Meaning, you have only one chance at getting it which is when the collab is going.

  • Not available normally
  • Not available in revival auditions
  • Not available in birthday auditions

More special cards are usually preorder bonuses for CDs, albums, manga volumes, novel volumes, etc. They aren’t available after the code expiration date. They are not strong but are nice to have.