Template:Contributions/Cards

{{#tag:tabber| Introduction = {{Heading|Card Pages}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} Before we start, this guide is about how to make the actual card pages, the pages that show the stats, appeal skill, that fun stuff. {{!}}- {{!}} style="border-top:1px solid #000; text-align:left;" {{!}} {{!}}} {{!}}-{{!}} Code + Example = {{Heading|Card Pages Code}} {{#tag:tabber| Code = {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="background-color:transparent; border:none;" {{!}} style="border:none;" {{!}} {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{Card|Old Card Template? = No
 *   Riku Nanase (Outdoor Festival)
 * 1) Click on the  button right next to the Page Number count on the top right of the screen. It's all in uppercase.
 * 2) After that a  popup menu will appear and you will be asked to name the page. The page name follows the same format as the Card Images, which is.
 * 3) * So, if the card image is named  you would delete the   and instead put   as the page title.
 * 4) After naming the title of the page, click  and then go into  once it loads up by pressing the three vertical lines stacked upon each other next to the  button, and selecting.
 * 5) After that this is where the coding comes in. Copy and paste the code found in the  tab with the correct Rarity selected. After that, read the  tab on how to fill it out.


 * Comment JPN                     =
 * Comment ENG                     = {{Tooltip||Translator: Username @ Site}}

{{#tag:tabber| N =
 * Character                       =
 * Attribute                       =
 * Series Name                     =
 * Series Name-JPN                 =


 * N-Card ID                       =
 * N-Series Number                 =
 * N-Acquire                       =


 * N-Training                      = 3
 * N-Special Training Materials    =

{{!}}-{{!}} R =
 * N-minShout                      =
 * N-maxShout                      =
 * N-minBeat                       =
 * N-maxBeat                       =
 * N-minMelody                     =
 * N-maxMelody                     =


 * R-Card ID                       =
 * R-Series Number                 =
 * R-Acquire                       =


 * R-Training                      = 3
 * R-Special Training Materials    =

{{!}}-{{!}} SR =
 * R-minShout                      =
 * R-maxShout                      =
 * R-minBeat                       =
 * R-maxBeat                       =
 * R-minMelody                     =
 * R-maxMelody                     =


 * SR-Card ID                      =
 * SR-Series Number                =
 * SR-Acquire                      =


 * SR-Training                     = 6
 * SR-Special Training Materials   =


 * SR-minShout                     =
 * SR-maxShout                     =
 * SR-minBeat                      =
 * SR-maxBeat                      =
 * SR-minMelody                    =
 * SR-maxMelody                    =

{{!}}-{{!}} SSR =
 * SR-Center Skill                 =
 * SR-Appeal Name                  = {{Tooltip||Translator: Username @ Site}}
 * SR-Appeal Effect                =


 * SSR-Secret Card?                = No


 * SSR-Card ID                     =
 * SSR-Series Number               =
 * SSR-Acquire                     =


 * SSR-Training                    = 9
 * SSR-Special Training Materials  =


 * SSR-minShout                    =
 * SSR-maxShout                    =
 * SSR-minBeat                     =
 * SSR-maxBeat                     =
 * SSR-minMelody                   =
 * SSR-maxMelody                   =

{{!}}-{{!}} UR =
 * SSR-Center Skill                =
 * SSR-Appeal Name                 = {{Tooltip||Translator: Username @ Site}}
 * SSR-Appeal Effect               =


 * UR-Card ID                      =
 * UR-Series Number                =


 * UR-Acquire                      =
 * UR-Gold Required                =
 * UR-Card Duplicate Required      =
 * UR-UR Items?                    =


 * UR-Training                     = 6
 * UR-Special Training Materials   =


 * UR-minShout                     =
 * UR-maxShout                     =
 * UR-minBeat                      =
 * UR-maxBeat                      =
 * UR-minMelody                    =
 * UR-maxMelody                    =


 * UR-Center Skill                 =
 * UR-Appeal Name                  = {{Tooltip||Translator: Username @ Site}}
 * UR-Appeal Effect                =

}} {{#tag:tabber| Rabbit Chat =
 * UR-Brooch Skill Name            = {{Tooltip||Translator: Username @ Site}}
 * UR-Brooch Skill Effect          =

{{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} {{!}}-{{!}} RabiTV =
 * Rabbit Chat =
 * Part Number = 1
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 2
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 3
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 4
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 5
 * Part Title = --
 * Translator = --
 * Content    =

{{!}}-{{!}} Puchinana =

}} }} {{!}}- {{!}}} {{!}}-{{!}} Example = {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="background-color:transparent; border:none;" {{!}} style="border:none;" {{!}} {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{Card|Old Card Template? = No


 * Comment JPN                     = 最高に幸せな時間だよ!
 * Comment ENG                     = {{Tooltip||Translator: Username @ Site}}


 * Character                       = Riku Nanase
 * Attribute                       = Shout
 * Series Name                     = Outdoor Festival
 * Series Name-JPN                 = 屋外フェス


 * SSR-Card ID                     = 117
 * SSR-Series Number               =
 * SSR-Acquire                     = Rare Audition (Permanent)


 * SSR-Training                    = 9
 * SSR-Special Training Materials  = {{Card/Special Training Materials|SSR|Shout|Riku Nanase}}


 * SSR-minShout                    = 2,054
 * SSR-maxShout                    = 6,334
 * SSR-minBeat                     = 1,697
 * SSR-maxBeat                     = 3,821
 * SSR-minMelody                   = 1,462
 * SSR-maxMelody                   = 3,222

Level 1 = {{Skill|S1=15|S2=PERFECTs|S3=38|S4=350}} {{!}}-{{!}} Level 2 = {{Skill|S1=14|S2=PERFECTs|S3=40|S4=560}} {{!}}-{{!}} Level 3 = {{Skill|S1=13|S2=PERFECTs|S3=42|S4=896}} {{!}}-{{!}} Level 4 = {{Skill|S1=12|S2=PERFECTs|S3=44|S4=1433}} }}
 * SSR-Center Skill                = Shout Burning
 * SSR-Appeal Name      = {{Tooltip|Let's go and have fun!+|Translator: yaotomejr @ Twitter}}
 * SSR-Appeal Effect               = {{#tag:tabber|


 * UR-Card ID                     = 412
 * UR-Series Number               =  2


 * UR-Acquire                     = Awakening
 * UR-Gold Required               = 20,000
 * UR-Card Duplicate Required     = {{#invoke:Card|IconRC|0412}}
 * UR-UR Items?                   = Yes


 * UR-Training                     = 6
 * UR-Special Training Materials   = {{Card/Special Training Materials|UR|Shout|Riku Nanase}}


 * UR-minShout                     = 2,568
 * UR-maxShout                     = 6,941
 * UR-minBeat                      = 2,121
 * UR-maxBeat                      = 4,585
 * UR-minMelody                    = 1,828
 * UR-maxMelody                    = 3,866

Level 1 = {{Skill|S1=15|S2=PERFECTs|S3=38|S4=640}} {{!}}-{{!}} Level 2 = {{Skill|S1=14|S2=PERFECTs|S3=40|S4=1024}} {{!}}-{{!}} Level 3 = {{Skill|S1=13|S2=PERFECTs|S3=42|S4=1638}} {{!}}-{{!}} Level 4 = {{Skill|S1=12|S2=PERFECTs|S3=44|S4=2621}} {{!}}-{{!}} Level 5 = {{Skill|S1=11|S2=PERFECTs|S3=46|S4=4194}} }}
 * UR-Center Skill                 = Shout Buster
 * UR-Appeal Name       = {{Tooltip|Let's go and have fun!+|Translator: yaotomejr @ Twitter}}
 * UR-Appeal Effect                = {{#tag:tabber|

{{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} {{Rabbit Chat }} }}  
 * Rabbit Chat =
 * Part Number = 1
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 2
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 3
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 4
 * Part Title = --
 * Translator = --
 * Content    =
 * Part Number = 5
 * Part Title = --
 * Translator = --
 * Content    =
 * ※ The  line should be lined up with the rest of code, it was altered in the example on this page just so you could see everything without a scroll bar.

{{!}}- {{!}}} }} {{!}}-{{!}} Guide = {{Heading|Start of the Code}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{Card|Old Card Template? = No {{!}}} {{Heading|Comment}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} This is an old feature that has now been taken out. It was first shown with Iori's Sakura Message card (613) and ended at Momo's BROADWAY card (1112). So, any cards with IDs between those cards will have this code. {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{{!}} class="mw-collapsible mw-collapsed" cellspacing="0" cellpadding="2" align="center" width="100%" style="padding-bottom:2px;" {{!}}- {{!}} colspan="2" valign="top" style="padding:10px; border:1px solid #ffa0a7; background:linear-gradient(90deg, #ffa0a7, #fff); font-weight:light; font-size:130%; letter-spacing:3px; color:#fff;" {{!}} Explanation {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} If you went to the Gacha screen, there will be a bubble above the Gacha's information box- the bubble looks like this;. This bubble is still present, however what you see when you click it is different. See the difference? That speech bubble above the card with  is what this code is for. {{!}}} {{!}}} {{Heading|Character}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Attribute}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Series}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|The code from this point forward applies to all of the rarities The example code will be formatted as. Please replace  with the actual Rarity. You may have to manually line up the code with the previous code if you're using the codes written here rather than the blanks in the code tab.|ffa0a7}} {{Heading|Secret Card}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Card ID}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Series Number}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Acquire}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{Heading|Special Training}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{Card/Special Training Materials|(Base Rarity)|(Attribute)|(Character)}} {{!}}} {{Heading|Stats}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}}
 * This is the start of the code. If this part is not present, then the code will not work.
 * The  part of the code should not be touched. Otherwise it'll show the old version of the Template. This is here so that Card pages that haven't been converted into the new format will still work.
 * Comment JPN                     =
 * Comment ENG                     = {{Tooltip||Translator: Username @ Site}}
 * Write the original Japanese of the text. If it's in English, then put the English here.
 * Write the Translation of the original Japanese text into English. If the the text is already in English, then leave this blank. Feel free to delete it in the code.
 * To source translations, use the  code.
 * For example if the translation was done by http://idolish-seven.tumblr.com/ it would be formatted as . Which would produce {{Tooltip|this - hover over this text!|Translator: idolish-seven @ tumblr}}
 * What you see nowadays is this
 * What you saw back when this feature was around was this
 * Character                       =
 * Name of character featured on the card; use the romanization used on the card itself.
 * If the character isn't part of the Main 16 (i7, TRG, Rvl, and ZOOL) or Banri, contact an Admin.
 * Attribute                       =
 * One of the three:  /  / 
 * If the Attribute isn't one of those three, contact an Admin.
 * Series                          = No
 * Set Name?                       = Yes
 * Set Name                        =
 * Series Name                     =
 * Series Name-JPN                 =
 * , usually omitted from the code, default is.
 * Only add this if the card does not belong to a series (rarely the case).
 * , usually omitted from the code if not in use.
 * Used for cards that have different names for the Set, but is part of that Set. Basically, how Yamato Nikaido (white side) is called "white side", but the full set is called "white side vs black side". Therefore, to combine both i7 (white side) and TRG (black side) into one page instead of two separate pages with the same content, this code is used.
 * The name of the full set for the above. Would put "white side vs black side" using the example above. Usually omitted from the code if not in use.
 * Will not work if  is not selected on.
 * Name of the card series the card belongs to.
 * Name of the card series the card belongs to in the original Japanese text.
 * If the Series Name is in English, write it in English here as well.
 * (Rarity)-Secret Card?                 = No
 * , usually omitted from the code, default is.
 * (Rarity)-Card ID                      =
 * Card ID, don't use commas.
 * You can find the Card ID of the card by going into your Character Gallery and Sorting by ID, you will have to play a live with the card first in order to see it however!
 * (Rarity)-Series Number                =
 * Number of the card in the series. Put a space if there isn't any, put  if there is.
 * Remove the space between  and replace   with the actual number in 123456789 format.
 * (Rarity)-Acquire                      =
 * (Rarity)-Gold Required                =
 * (Rarity)-Card Duplicate Required      =
 * (Rarity)-UR Items?                    =
 * (Rarity)-Training                     =
 * (Rarity)-Special Training Materials   =
 * Number of times the card can go into Special Training; enter only the number of available slots.
 * Use the following code
 * Look below for an explanation. If the card starts as an SSR, but becomes a UR, put SSR for the SSR and UR for the UR.
 * R base (R > SR > SSR) = R
 * SR base (SR > SSR) = SR
 * SSR base (SSR) = SSR
 * UR base (UR) = UR
 *  /  / 
 * Name of character featured on the card; use the romanization used on the card itself.
 * (Rarity)-minShout                     =
 * (Rarity)-maxShout                     =
 * (Rarity)-minBeat                      =
 * (Rarity)-maxBeat                      =
 * (Rarity)-minMelody                    =
 * (Rarity)-maxMelody                    =
 * Base/Minimum Shout stat.
 * Maximum Shout stat attainable (includes completed special training).
 * Base/Minimum Beat stat.
 * Maximum Beat stat attainable (includes completed special training).
 * Base/Minimum Melody stat.
 * Maximum Melody stat attainable (includes completed special training).
 * In numbers of more than three digits, use a comma after every third digit from right to left. So, for 1000 it would be 1,000.
 * If you don't know what the Stats are, put  in this space.

{{!}}} {{Heading|Center Skill}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{{!}} class="mw-collapsible mw-collapsed" cellspacing="0" cellpadding="2" align="center" width="100%" style="padding-bottom:2px;" {{!}}- {{!}} colspan="2" valign="top" style="padding:10px; border:1px solid #ffa0a7; background:linear-gradient(90deg, #ffa0a7, #fff); font-weight:light; font-size:130%; letter-spacing:3px; color:#fff;" {{!}} Center Skill Translations {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} Shout {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} Beat {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} <font color=#00a0ee>Melody {{!}}} {{!}}} {{Heading|Appeal Skill}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{{!}} class="mw-collapsible mw-collapsed" cellspacing="0" cellpadding="2" align="center" width="100%" style="padding-bottom:2px;" {{!}}- {{!}} colspan="2" valign="top" style="padding:10px; border:1px solid #ffa0a7; background:linear-gradient(90deg, #ffa0a7, #fff); font-weight:light; font-size:130%; letter-spacing:3px; color:#fff;" {{!}} <font style="text-shadow:0px 0px 10px #fff;">Appeal Skill Effect {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} The Wiki uses a Template for the Appeal Skill Effects, since they're all the same with different variables. You can find the Template here {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} To insert Skill Levels, please use the following code. {{#tag:tabber| SR = {{#tag:tabber| Level 1 = {{!}}-{{!}} Level 2 = {{!}}-{{!}} Level 3 = }} {{!}}-{{!}} SSR = {{#tag:tabber| Level 1 = {{!}}-{{!}} Level 2 = {{!}}-{{!}} Level 3 = {{!}}-{{!}} Level 4 = }} {{!}}-{{!}} UR = {{#tag:tabber| Level 1 = {{!}}-{{!}} Level 2 = {{!}}-{{!}} Level 3 = {{!}}-{{!}} Level 4 = {{!}}-{{!}} Level 5 = }} }} {{!}}- {{!}} colspan="2" style="padding:6px 12px; border:1px solid #ffa0a7; border-top:none; text-align:left;" {{!}} For the Skill Effect themselves, use the following code. These are case sensitive, so please be careful.
 * (Rarity)-Center Skill                 =
 * English translation of Center Skill name. See below for translations.
 * シャウトヒート → Shout Heat
 * シャウトフレイム → Shout Flame
 * シャウトバーニング → Shout Burning
 * シャウトショット → Shout Shot
 * シャウトファイア → Shout Fire
 * シャウトバスター → Shout Buster
 * ビートウィンド → Beat Wind
 * ビートロック → Beat Rock
 * ビートアース → Beat Earth
 * ビートスプラウト → Beat Sprout
 * ビートグロウス → Beat Growth
 * ビートストロング → Beat Strong
 * メロディーバブル → Melody Bubble
 * メロディーアクア → Melody Aqua
 * メロディースプラッシュ → Melody Splash
 * メロディストーム → Melody Storm
 * メロディハリケーン → Melody Hurricane
 * メロディトルネード → Melody Tornado
 * (Rarity)-Appeal Name                  = {{Tooltip||Translator: Username @ Site}}
 * (Rarity)-Appeal Effect                =
 * A place for the Appeal Skill name. Put the Appeal Skill name between the two . The results would be
 * If the original text is already in English, delete the  line of code and put the text right next to the.
 * If you don't have a Translation for the Appeal Skill, put the original text or  in the spot where the Appeal Skill name would be.
 * Use the following.
 * Score Up


 * Perfect Lockers - Bad to Perfect


 * Perfect Lockers - Miss to Perfect


 * Guard


 * Exchange - Score decrease, Judgement area increase


 * Exchange - Score increase, Judgement area decrease

{{!}}} {{!}}} {{Heading|Card Feature}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{#tag:tabber| Rabbit Chat =

{{Heading|Rabbit Chat}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{!}}-{{!}} RabiTV =

{{Heading|RabiTV}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{!}}-{{!}} Puchinana =

{{Heading|Puchinana}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}} {{!}}} {{!}}-{{!}} Idol Brooch =

{{Heading|Idol Brooch}} {{{!}} cellspacing="0" cellpadding="2" border="0" width="100%" align="center" style="margin-top:7px; background-color:transparent; border:none;" {{!}}- {{!}} style="border:none; text-align:left;" {{!}}

Song {{Brooch|Song|(Name of Song, use the way it's written on the Wiki)}}
 * (Rarity)-Brooch Name                  = {{Tooltip||Translator: Username @ Site}}
 * (Rarity)-Brooch Effect                =
 * A place for the Brooch Skill name. Put the Brooch Skill name between the two . The results would be
 * If the original text is already in English, delete the  line of code and put the text right next to the.
 * If you don't have a Translation for the Brooch Skill, put the original text or  in the spot where the Brooch Skill name would be.
 * Use the following code

Attribute {{Brooch|Attribute|(Shout/Beat/Melody)|(Character's First Name)}} }} {{!}}} }}